Yea, so I came to the point where I just get pissed at all the bugs I find. They keep adding up and I just don't feel like fixing them right now.
I think I might want to rewrite it to something even more simple, in the core atleast. Because this is getting ridiculous...
So I'm taking a break from Imperian for a few days perhaps.. Because I'm so disgusted..
See you later
- A tired Johnny
Thursday, September 27, 2007
Tuesday, September 25, 2007
Trying something new...
I've just added a link to the right on my blog (In the Link List) which will lead you to a place where I can put up files for and about Espada.
For now, I've put up a TODO list with all the things that I've recently done and need to implement. I might end up with putting parts of my system there, to let people see examples, maybe learn something or just give me sugestions on what can be done better.
Have a look at the list and see what I've recently done.
- Johnny
For now, I've put up a TODO list with all the things that I've recently done and need to implement. I might end up with putting parts of my system there, to let people see examples, maybe learn something or just give me sugestions on what can be done better.
Have a look at the list and see what I've recently done.
- Johnny
Boring day...
Today I did my first Wolfgame's on IRC. A fun game and will serve as a nice time taker. I tried Ubuntu for the second time, but no luck with getting my Graphic Card drivers to work perfectly... AGAIN...
Oh well, I now have a new fresh installation of WinXP SP2. Just recently got all stuff back up and working and sat down with Espada for a few moments.
I made a pretty big change, something I should have done earlier probably. The Regex_match that Whyte so nicely included is now back to the good old string.match in Espada. This is due to speed mainly, which always is my goal with Espada. So I changed back parameters to what they used to be and will see later on if this will work.
I'm trying to figure out a good way around aeon.. apparently Espada sucks at dealing with it, and I'm thinking of including something that will do only smoking lovage if I'd type something in the command line. Worth pondering, even if it sounds dangerous I could make some specific IF's for diag, resets or whatever.
Haven't taken the time to start working on my parry system, yet. But I will do that asap actually.
When it comes to Akumu, my beloved character which I hardly ever speak about anymore, RP wise took a big change today. I've recently played as being "betrayed" but today Akumu's father came over to the same anti magick side as Aku is on now and explain a lot of things.
I'm thinking of writing down some history and a nice little background for Akumu, so he gets a bit more depth. That's always nice after all.
- Johnny
Oh well, I now have a new fresh installation of WinXP SP2. Just recently got all stuff back up and working and sat down with Espada for a few moments.
I made a pretty big change, something I should have done earlier probably. The Regex_match that Whyte so nicely included is now back to the good old string.match in Espada. This is due to speed mainly, which always is my goal with Espada. So I changed back parameters to what they used to be and will see later on if this will work.
I'm trying to figure out a good way around aeon.. apparently Espada sucks at dealing with it, and I'm thinking of including something that will do only smoking lovage if I'd type something in the command line. Worth pondering, even if it sounds dangerous I could make some specific IF's for diag, resets or whatever.
Haven't taken the time to start working on my parry system, yet. But I will do that asap actually.
When it comes to Akumu, my beloved character which I hardly ever speak about anymore, RP wise took a big change today. I've recently played as being "betrayed" but today Akumu's father came over to the same anti magick side as Aku is on now and explain a lot of things.
I'm thinking of writing down some history and a nice little background for Akumu, so he gets a bit more depth. That's always nice after all.
- Johnny
Wednesday, September 19, 2007
Status report
Ah, so I found a BAD bug in the system that would not let me cure an affliction if it had been afflicted and cured before. So I was pretty much an easy target there. Now that I've fixed it I could see, from so far just one bloodbath that I the curing is working just fine. Aeon cure was not doing what it's supposed to however, even if the code should be right for it.
Espada will most likely always be a work in progress and bugs are hard to sort out this early in the creation. I have however taken a big step towards perfection when it comes to curing and features. I just added a mana check for purge and focus, which is neccessary when it comes to clerics and malignists. What I have left on the feature list now is a smart parry system.
Here is my idea to the parry system:
It will search for patterns. Lets say someone hit my left leg, right leg and then left again, that will make it parry the right leg. I think the best way to set up a parry system is to let it parry head once someone hit your parry, as most people would aim for the head when they see that opening.
I don't want to let all those who read this blog to know how it exactly will work though, as that must be kept a secret to make it as effective as possible. If not, you could just hit in a certain way to avoid it all the time. Though, my goal will be to make that kind of thing impossible so that there is NO way in telling where I am parrying.
That is all for now... I have a lot of testing to do in the future along with working on the parry feature.
- Johnny
Espada will most likely always be a work in progress and bugs are hard to sort out this early in the creation. I have however taken a big step towards perfection when it comes to curing and features. I just added a mana check for purge and focus, which is neccessary when it comes to clerics and malignists. What I have left on the feature list now is a smart parry system.
Here is my idea to the parry system:
It will search for patterns. Lets say someone hit my left leg, right leg and then left again, that will make it parry the right leg. I think the best way to set up a parry system is to let it parry head once someone hit your parry, as most people would aim for the head when they see that opening.
I don't want to let all those who read this blog to know how it exactly will work though, as that must be kept a secret to make it as effective as possible. If not, you could just hit in a certain way to avoid it all the time. Though, my goal will be to make that kind of thing impossible so that there is NO way in telling where I am parrying.
That is all for now... I have a lot of testing to do in the future along with working on the parry feature.
- Johnny
Monday, September 17, 2007
Report
So I've been doing other stuff for a few days... But this is a list of what have been completed
Focus/Tree/Purge
Added but needs more bug testing.
Parry
Will start to add this soon.
It takes a bit longer to do stuff now as I changed to Wardens and still need to learn how to beat the shit out of people as one. It's going pretty well though, but I got a lot to learn and I need to develop more tactics to beat my opponent.
- Johnny
Focus/Tree/Purge
Added but needs more bug testing.
Parry
Will start to add this soon.
It takes a bit longer to do stuff now as I changed to Wardens and still need to learn how to beat the shit out of people as one. It's going pretty well though, but I got a lot to learn and I need to develop more tactics to beat my opponent.
- Johnny
Tuesday, September 11, 2007
Status report
I've been running many many tests now to check on things. And the result is that I've erased several lethal bugs from Espada.
Here is a list of what other new features has been added:
Defence
The defences feature is pretty much completed. What's missing is just the different messages given from when the defences goes up and down, plus their DEF line.
Elixlist
Elixlist feature is all done. I now display them in a very neat way.
Focus/Tree/Purge
Going to start on that soon.
Parry
Starting that after I've added the focus/tree/purge feature.
- Johnny
Here is a list of what other new features has been added:
Defence
The defences feature is pretty much completed. What's missing is just the different messages given from when the defences goes up and down, plus their DEF line.
Elixlist
Elixlist feature is all done. I now display them in a very neat way.
Focus/Tree/Purge
Going to start on that soon.
Parry
Starting that after I've added the focus/tree/purge feature.
- Johnny
Monday, September 3, 2007
Beta Tests
Finally I'm in the stage of beta testing. I've been running a few FFA's now and will continue doing that for a while until I find possible bugs. I've already handled out quite a lot of them, some which were rather lethal.
Defence feature is coming along too, it's added but not complete. I still need to work on the display option that I want, but adding and putting up defences works just fine now. Missing a few of them still but adding them are very easy.
Next on the list of new features:
- Smart Focus, Tree, Purge
- Smart parry
- Elixlist, display and sip counter
- Johnny
Defence feature is coming along too, it's added but not complete. I still need to work on the display option that I want, but adding and putting up defences works just fine now. Missing a few of them still but adding them are very easy.
Next on the list of new features:
- Smart Focus, Tree, Purge
- Smart parry
- Elixlist, display and sip counter
- Johnny
Sunday, September 2, 2007
Back and forth...
With an unstable cMUD beta I got really tired of using it, again. I therefore went back to Mushclient, which is just wow, so much faster.
But hey! A very interesting thing was that Nick Gammon (creator of Mushclient) is pondering on making a new client based upon LUA. Woha! Yes!
The most attractive part of it would be the graphical part for the GUI.
AND! Whyte have made some good changes to ILua, which will make my system even stronger. It now supports Regex by default and stores the lines in tables instead!
So a lot have changed and I've finished writing my new trigger parser, alias parser and added all triggers, aliases and a lot of other stuff. It all needs a lot of bug testing before it's completed, but I'm on a good way to getting it done.
Next on list will be making the defence feature. More info on that later on.
- Johnny
But hey! A very interesting thing was that Nick Gammon (creator of Mushclient) is pondering on making a new client based upon LUA. Woha! Yes!
The most attractive part of it would be the graphical part for the GUI.
AND! Whyte have made some good changes to ILua, which will make my system even stronger. It now supports Regex by default and stores the lines in tables instead!
So a lot have changed and I've finished writing my new trigger parser, alias parser and added all triggers, aliases and a lot of other stuff. It all needs a lot of bug testing before it's completed, but I'm on a good way to getting it done.
Next on list will be making the defence feature. More info on that later on.
- Johnny
Subscribe to:
Posts (Atom)