Ah, so I found a BAD bug in the system that would not let me cure an affliction if it had been afflicted and cured before. So I was pretty much an easy target there. Now that I've fixed it I could see, from so far just one bloodbath that I the curing is working just fine. Aeon cure was not doing what it's supposed to however, even if the code should be right for it.
Espada will most likely always be a work in progress and bugs are hard to sort out this early in the creation. I have however taken a big step towards perfection when it comes to curing and features. I just added a mana check for purge and focus, which is neccessary when it comes to clerics and malignists. What I have left on the feature list now is a smart parry system.
Here is my idea to the parry system:
It will search for patterns. Lets say someone hit my left leg, right leg and then left again, that will make it parry the right leg. I think the best way to set up a parry system is to let it parry head once someone hit your parry, as most people would aim for the head when they see that opening.
I don't want to let all those who read this blog to know how it exactly will work though, as that must be kept a secret to make it as effective as possible. If not, you could just hit in a certain way to avoid it all the time. Though, my goal will be to make that kind of thing impossible so that there is NO way in telling where I am parrying.
That is all for now... I have a lot of testing to do in the future along with working on the parry feature.
- Johnny
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