Friday, October 26, 2007

24 days later...

So I came back thinking that, hell it can't be that many bugs that makes it do this shit... But I was wrong about that. After a fairly long break from both the coding of Espada and Imperian itself, I went through my code to check on the bugs that occured during an FFA.
To my surprise I realised that I have been thinking wrong all the time. My resets, the way I delete afflictions and much else have been incorrect.

Therefore I've come to the conclusion that a complete rewrite is at its place. So during this whole weekend I will spend time writing the code on what will become my new curing system.

Hopefully it won't take much more than that to complete it all, but you never know.


- Johnny

Friday, October 12, 2007

BAAAAAAAAH

Undetected bugs that seem to occur randomly and which keeps me getting PISSED OFF has made me take the decision to break once again. I actually did this decision yesterday but didn't write this until now.

I don't want to play something that pisses me off, I want to have fun, be able to relax and do something that makes me feel good.


- Johnny

Tuesday, October 9, 2007

Back in action

After a long-ish break from Imperian and coding Espada I went back. I've rewritten the core of Espada once again and now I hope it will work better than ever. Changed back to the old string.match() for speed to mention one of the many changes.

Currently looking into a monk anti illusion feature and then it's back to the intelligent parry feature.

What I miss right now is the affliction classes from Stavenn to be on Akumu's side so I can run tests to see if stuff works or not instead of waiting for events or through Akumu into battle without knowing how it will turn out.

I will have less time to do stuff in the near future and so my progress will be slower, though hopefully I will get near done with everything so I just have to fix minor bugs.


- Johnny